After seven years of sedulous painting, planning, and perfecting, Australian game developer Pat Naoum finally released The Master’s Pupil in late July of this year. Taking a tactile approach to design, Naoum hand-painted the visual assets on paper before scanning them into the project. He pairs the digitized images with the lauded works of Claude Monet as players venture into the a unique world inspired by the 19th-century artist, roaming through iconic paintings such as “Impression, Sunrise“ (1872) and “Woman with a Parasol” (1875).
Set inside Monet’s eyeball, the objective of The Master’s Pupil is to help the quintessential Impressionist finish his paintings. A small sprite swerves and jumps atop twisting vines, still lifes, and landscapes as it begins to understand Monet’s life, losses, and growing visual restrictions. After solving puzzles about color, physics, and space, finished levels transform into full Monet paintings.
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